azur lane high efficiency combat logistics plan how to use

azur lane high efficiency combat logistics plan how to use

[ 3037 , 123 : "bj - - !"? The Detection Gauge increases: The ship will regain hidden status once the gauge drops below the red line. {\displaystyle {\text{AmbushAvoidanceRate}}={\dfrac {({\text{TotalEvasion}})^{2/3}}{({\text{TotalEvasion}})^{2/3}+{\text{MapAvoidanceValue}}}}+{\text{EquipmentRate}}}, Encounter Rate is a game mechanic part of Encounters that determines the increasing rate of encountering Ambush Fleets and Air Raids whenever your fleet moves on the map. 0.5 ( ( Medial Marijuana Recommendations. 3300 , 7177 : "19 bj - BJ , "? When a shell/torpedo/bomb hits a ship, there's a probability that it'll be counted as a miss and the character won't take any damage. = ( CriticalModifier Okay High Efficiency Combat Logistic Plan works in event hard mode. 100 248 , | [] Sns (2019.08.01//Mbc) 178 , | ! + Once a ship runs into an encounter, this counter resets to 0. Sorties, major commissions, and dorm food all consume oil. CrashDamage , | [ Ep.99] , | ? The formula for Critical Hits is as follows: S ) Hard Mode rewards Retrofit Blueprints and Core Data. Efficient Leveling In Azur Lane When you have upgraded ships and can auto-battle an area, only using three ships in a fleet is the most efficient way to level up. , Jw | 157,000 Jw , 3 | (, ) 250 , | ?+ /14F , Lg | Diy ( Ee Ef ) , 2021 | 2021 E , , Mbux, , 6450, 166 , | [#] | Ep12 248 , Free | (Eng) ! Loss of the player's Flagship or entire Vanguard (frontline) fleet will result in a loss. + Event maps from the Archives will not reward event points, complete event missions, or unlock the E.X mode associated with its actual event. 4 = } ( ) + numberof Air Incapability The items are drawn from a fixed pool of items that only reset when Operation Siren resets. + {\displaystyle {\begin{aligned}{\text{FinalDamage}}&=\left({\text{CrashDamage}}\times {\frac {100+{\text{AirPower}}}{100}}+{\frac {\text{ShipLevel}}{2}}\right)\times ({\text{CurrentPlaneHP}}\%\times 0.7+0.3)\\&\times {\dfrac {0.5\times ({\text{AlliedShipLevel}}-{\text{EnemyShipLevel}})}{100}}\times (1+{\text{EnemyDebuff}})\times (1+{\text{DamageBonus}})\\&\times (1-{\text{EnemyDefenseBuff}})\times {\text{EnemyAirDamageResistance}}\end{aligned}}}. It is recommended that players make their best efforts to achieve S Ranks when farming for boss node drop-only ships, such as: If it is no longer possible to achieve an S-Rank (by losing a ship or exceeding the time limit), it's possible to reset an encounter by pressing the Pause button in the top-right corner of the screen and choosing "Give Up." = 1436 , : " - 20 / KBS 2022.02.24."? + 126 , Additionally, Commanders can freely switch between which PR1 ship they would prefer to have the Catch-Up system to be used on. Ships in the Backyard or Tactical Training may not participate in the classroom. . Free ! | 20 / Kbs 2022.02.24. This maximum is also denoted by a number ranging from 8-10, which is the number of times a stage must be cleared to drop its Threat Level from "Lethal" to "Safe". StatBonus DefenderEvasion burns). How do you unlock Azur Lane in Clear mode? r Second, the Dorm increases Morale recovery for shipgirls, and allows them to rise above 120 Morale, up to 150 Morale. , if the damage is a critical hit, and StatBonus A high-level commander with a well-furnished and stocked Dorm and the maximum 5 shipgirls can reach 9 000 total XP per hour (1 512 000 XP per week) even with cheap food, of which about 6 750 XP per hour is coming from the food at 38.4 oil per hour. For weapons with multiple shots/torpedoes/bombs per volley, the total damage is the value calculated here multiplied by the number of shots/torpedoes/bombs per volley. Chapter 9: This is roughly the last chapter that can be farmed comfortably by off-meta ships in a 1:1 fleet. { Two ships are guaranteed to get 1.5 - 2 times bonus experience due to being the flagship or MVP of the battle. This can be achieved by housing them in the Dorm, which will also increase their Morale recovery, allowing them to sortie more often without losing happiness. ) ) You can also assist other people who call for help with Hiryuu 3 times a day, which is a separate limit from your own challenges. However, it does take the most attention of all sources of XP. DamageBonus Some Meowfficers can improve the maximum up to 25%. 2743 , 29016 : " - []"? EXP gained from the Dorm increases with level. + There are currently two main types of damage reduction in the game: Final Damage Reduction and Air Damage Reduction. EvasionRateSkill 1000 This value is determined by the number of Steps taken by your fleet on the map and their equipment rating. ( 2 The latter is particularly useful against medium to high armor ships, which will be a . = [ Date/Time Thumbnail Dimensions User Comment current . 30 , , ! The question is how to get the most EXP for the least resource consumption. The objective of the game is to sink as many enemy ships as possible while protecting your own. . AirPower ) TotalEvasion + 100 The final damage is affected by the Aviation stat of your ship at the time the plane is created. This resets the health and ammo values of the fleet at the cost of losing the amount of fuel equal to the number of your ships in this sortie, but allows for encounters to be retried without having to retry the entire map. In those events, movement range will be the following: 1 . = B + Rerun characters and skins Close. + . It is also affected by items that reduce this value, notably the SG Radar. ) 1 + 3 Exercises are another form of combat. On average they have the worst anti-air power among major factions, and doesn't have specialized AA cruiser. All enemy ships sunk. | 50"? If the player calls their fleet to retreat from a non-boss fleet, their fleet will be removed from the map. The BaseAmbushRate for a fleet is a theoretical value. , | \ ?\ , \ \ , 88 | 2022 1988 35 ?! When active, the Lecture Hall can give up to 4 800 total XP per hour at maximum level. ) + + ReloadTime AttackerHit 100 Mean results can be seen in this plot: Refer to Talk:Combat for the exact mechanics. 1 One of the key aspects of Azur Lane is the bond shared between you, the commander, and the many shipgirls in your collection. 70/80/90/100~125 depending on limit break, cognitive awakening or EXP hard cap) will still contribute EXP to PR EXP objectives, even if it displays +0 EXP in the combat results. For example, if there is a ship that can dodge 50% of the time and has 2000 HP, another ship that dodges 0% of the time and has 4000 HP will have the same survivability on average. However, only a total of 300 PR1 blueprints can be obtained from the Catch-Up system. {\displaystyle {\text{TileMovement}}={\begin{cases}2&X\leq 25\\3&25

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azur lane high efficiency combat logistics plan how to use