Fixed an issue where a lamp spawned inside an identical lamp unit on Day 1 of the Hotline Miami Job, Changed how the helicopter target areas work to give a slightly higher chance for the helicopter to fire missiles on the Hotline Miami Job, Blocked players from looking into the gas station, Fixed an issue with the color of explosives bags, now they have the same colors when carried and when on the ground, Added collision to a few planks in the apartment blockades, Fixed a graphical issue with the SWAT van’s windows, Jimmy will now use the correct mask when picked as an AI teammate, Fixed a graphical issue that caused flickering on card readers, Fixed an issue where the sound of the electric knuckles getting charged did not get interrupted when being tased by an enemy, Fixed an issue where the sound on police cars entering the level would play for players dropping in to the game, Fixed an issue that caused a civilian to spawn twice on the Hotline Miami Job, Fixed an issue that caused Bain to talk about the hatch at the wrong time on the Hotline Miami Job, Fixed an issue that caused all way-points for the gas cans to disappear when the first one was shot on the Hotline Miami Job, Bile will no longer use a police helicopter, Fixed an issue where bags would appear at an inactive secure zone, Fixed an issue where the Team AI could get stuck in the elevators, Fixed an issue where players could walk through a part of the railing, Added a collision to prevent players getting stuck behind a door on day 2, Added a collision to prevent players getting stuck in the back of the van on day 2, Fixed an railing that was clipping with the wall on day 2, Prevent the server from being picked up through the wall on day 2, Moved two gage packets that was floating in the air on day 2, Fixed issue where you could pick up the servers through walls, Aligned collision on certain walls and pillars, Moved a Gage packet that could spawn on the same location as a keycard. Momentanes Problem beim Laden dieses Menüs.

an issue on where money pallets used wrong particle effects; Team Last mission in the Storyline mode can now be completed (requires playing Crime Spree), Fixed an issue where a pocket ECM would allow players to use ECMs on objectives that would normally lock when using them, Fixed an issue where an ammo bag that appeared empty could cause smoke and corpses to remain forever in the level for clients, Fixed a crash that could occur if the player used the HRL-7 Rocket Launcher on Captain Winters, Fixed an issue with containers always showing the open prompt even though you are closing them, Fixed an issue where players could kill the escape driver on day one of Watchdogs causing a blocker on day two, Fixed an issue where one of the cameras on Big Oil day one was not connected to the mines, Fixed an issue where the trip mines on Hotline Miami day one were missing their lasers, Fixed an issue making the monitors on drills and saws have a glare after playing certain heists, Fixed an issue where the team AI could not get to the player on the roof of the building on Cook Off, Fixed an issue on Brooklyn 10-10 where the player could get stuck inside a police car near the escape, Fixed issues with the enemy spawns on Golden Grin Casino, Fixed an issue regarding detection rate when playing Golden Grin Casino, Fixed an issue where using a throwable to break a camera could make the player unable to pick them up again, Fixed an issue on The Big Bank where the player could be blocked from progressing when breaking stealth just as they open the vault, Fixed an issue on Biker Heist day two where the AI would not follow the player up on the train car, Fixed an issue on Framing Frame day three where the players could throw bags in an unreachable place, Fixed issue that caused update 1.4 to be large in size, The cut-wire prompt in one of the electrical boxes in Firestarter is using a debug string, The Monkey Wrench weapon’s description does not reflect the level requirement (18 level) when it is not matched. Fixed an issue where the cops would keep interacting with the time lock even after it was done.
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Fixed an issue where a lamp spawned inside an identical lamp unit on Day 1 of the Hotline Miami Job, Changed how the helicopter target areas work to give a slightly higher chance for the helicopter to fire missiles on the Hotline Miami Job, Blocked players from looking into the gas station, Fixed an issue with the color of explosives bags, now they have the same colors when carried and when on the ground, Added collision to a few planks in the apartment blockades, Fixed a graphical issue with the SWAT van’s windows, Jimmy will now use the correct mask when picked as an AI teammate, Fixed a graphical issue that caused flickering on card readers, Fixed an issue where the sound of the electric knuckles getting charged did not get interrupted when being tased by an enemy, Fixed an issue where the sound on police cars entering the level would play for players dropping in to the game, Fixed an issue that caused a civilian to spawn twice on the Hotline Miami Job, Fixed an issue that caused Bain to talk about the hatch at the wrong time on the Hotline Miami Job, Fixed an issue that caused all way-points for the gas cans to disappear when the first one was shot on the Hotline Miami Job, Bile will no longer use a police helicopter, Fixed an issue where bags would appear at an inactive secure zone, Fixed an issue where the Team AI could get stuck in the elevators, Fixed an issue where players could walk through a part of the railing, Added a collision to prevent players getting stuck behind a door on day 2, Added a collision to prevent players getting stuck in the back of the van on day 2, Fixed an railing that was clipping with the wall on day 2, Prevent the server from being picked up through the wall on day 2, Moved two gage packets that was floating in the air on day 2, Fixed issue where you could pick up the servers through walls, Aligned collision on certain walls and pillars, Moved a Gage packet that could spawn on the same location as a keycard. Momentanes Problem beim Laden dieses Menüs.

an issue on where money pallets used wrong particle effects; Team Last mission in the Storyline mode can now be completed (requires playing Crime Spree), Fixed an issue where a pocket ECM would allow players to use ECMs on objectives that would normally lock when using them, Fixed an issue where an ammo bag that appeared empty could cause smoke and corpses to remain forever in the level for clients, Fixed a crash that could occur if the player used the HRL-7 Rocket Launcher on Captain Winters, Fixed an issue with containers always showing the open prompt even though you are closing them, Fixed an issue where players could kill the escape driver on day one of Watchdogs causing a blocker on day two, Fixed an issue where one of the cameras on Big Oil day one was not connected to the mines, Fixed an issue where the trip mines on Hotline Miami day one were missing their lasers, Fixed an issue making the monitors on drills and saws have a glare after playing certain heists, Fixed an issue where the team AI could not get to the player on the roof of the building on Cook Off, Fixed an issue on Brooklyn 10-10 where the player could get stuck inside a police car near the escape, Fixed issues with the enemy spawns on Golden Grin Casino, Fixed an issue regarding detection rate when playing Golden Grin Casino, Fixed an issue where using a throwable to break a camera could make the player unable to pick them up again, Fixed an issue on The Big Bank where the player could be blocked from progressing when breaking stealth just as they open the vault, Fixed an issue on Biker Heist day two where the AI would not follow the player up on the train car, Fixed an issue on Framing Frame day three where the players could throw bags in an unreachable place, Fixed issue that caused update 1.4 to be large in size, The cut-wire prompt in one of the electrical boxes in Firestarter is using a debug string, The Monkey Wrench weapon’s description does not reflect the level requirement (18 level) when it is not matched. Fixed an issue where the cops would keep interacting with the time lock even after it was done.
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Fixed an issue where a broken light bulb would respawn when the cops cut the power.

Außerdem analysiert es Rezensionen, um die Vertrauenswürdigkeit zu überprüfen. Mit der neuen Grafikengine ziehst du deine Fischzüge jetzt in 1080p durch, siehst jeden Geldschein durch die Luft segeln und spürst jede Kugel, die dir um die Ohren fliegt – in HD.Offline-EinzelspielerOnline-Multiplayer (2–4 Spieler). Fixed a light source that would remain even after the light had been destroyed.

Added helicopter spawn on Mayhem and One Down. an issue on where converted cops wouldn’t follow the player; Fixed You can still join the Crime Spree without spending the coins, but then you won’t gain the associated rewards in the Crime Spree lobby. Fixed an issue where the "Wasteful" trophy could be unlocked on Mayhem on day 1. Fixed an issue where enemies couldn’t navigate properly behind a container. Fixed some flickering issues on the level. Keep those helmets flying! The higher you start your Crime Spree from, the more Continental Coins you'll have to invest in order to begin. When you select the “Start Crime Spree” option in Crime.net, you can choose to start the Crime Spree at Rank 0, 20, 40 or at the rank where your last Crime Spree pree ended. Sie können Ihre Frage bearbeiten oder sie trotzdem veröffentlichen. Fixed holes in two of the buildings on the level.

Fixed an issue where a lamp spawned inside an identical lamp unit on Day 1 of the Hotline Miami Job, Changed how the helicopter target areas work to give a slightly higher chance for the helicopter to fire missiles on the Hotline Miami Job, Blocked players from looking into the gas station, Fixed an issue with the color of explosives bags, now they have the same colors when carried and when on the ground, Added collision to a few planks in the apartment blockades, Fixed a graphical issue with the SWAT van’s windows, Jimmy will now use the correct mask when picked as an AI teammate, Fixed a graphical issue that caused flickering on card readers, Fixed an issue where the sound of the electric knuckles getting charged did not get interrupted when being tased by an enemy, Fixed an issue where the sound on police cars entering the level would play for players dropping in to the game, Fixed an issue that caused a civilian to spawn twice on the Hotline Miami Job, Fixed an issue that caused Bain to talk about the hatch at the wrong time on the Hotline Miami Job, Fixed an issue that caused all way-points for the gas cans to disappear when the first one was shot on the Hotline Miami Job, Bile will no longer use a police helicopter, Fixed an issue where bags would appear at an inactive secure zone, Fixed an issue where the Team AI could get stuck in the elevators, Fixed an issue where players could walk through a part of the railing, Added a collision to prevent players getting stuck behind a door on day 2, Added a collision to prevent players getting stuck in the back of the van on day 2, Fixed an railing that was clipping with the wall on day 2, Prevent the server from being picked up through the wall on day 2, Moved two gage packets that was floating in the air on day 2, Fixed issue where you could pick up the servers through walls, Aligned collision on certain walls and pillars, Moved a Gage packet that could spawn on the same location as a keycard. Momentanes Problem beim Laden dieses Menüs.

an issue on where money pallets used wrong particle effects; Team Last mission in the Storyline mode can now be completed (requires playing Crime Spree), Fixed an issue where a pocket ECM would allow players to use ECMs on objectives that would normally lock when using them, Fixed an issue where an ammo bag that appeared empty could cause smoke and corpses to remain forever in the level for clients, Fixed a crash that could occur if the player used the HRL-7 Rocket Launcher on Captain Winters, Fixed an issue with containers always showing the open prompt even though you are closing them, Fixed an issue where players could kill the escape driver on day one of Watchdogs causing a blocker on day two, Fixed an issue where one of the cameras on Big Oil day one was not connected to the mines, Fixed an issue where the trip mines on Hotline Miami day one were missing their lasers, Fixed an issue making the monitors on drills and saws have a glare after playing certain heists, Fixed an issue where the team AI could not get to the player on the roof of the building on Cook Off, Fixed an issue on Brooklyn 10-10 where the player could get stuck inside a police car near the escape, Fixed issues with the enemy spawns on Golden Grin Casino, Fixed an issue regarding detection rate when playing Golden Grin Casino, Fixed an issue where using a throwable to break a camera could make the player unable to pick them up again, Fixed an issue on The Big Bank where the player could be blocked from progressing when breaking stealth just as they open the vault, Fixed an issue on Biker Heist day two where the AI would not follow the player up on the train car, Fixed an issue on Framing Frame day three where the players could throw bags in an unreachable place, Fixed issue that caused update 1.4 to be large in size, The cut-wire prompt in one of the electrical boxes in Firestarter is using a debug string, The Monkey Wrench weapon’s description does not reflect the level requirement (18 level) when it is not matched. Fixed an issue where the cops would keep interacting with the time lock even after it was done.

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