obsidian entertainment review
- you get to work on RPGs (except Pathfinder and a few other games in past not being RPGs),- Compliments on performance or any feedback at all is rare
- Continuously changing tasking pipelines as though the problem isn’t that that each producer is expected to manage multiple departments as well as adapt to shifting goalposts from owners.
- Tools constantly broken and ineffective
The Boys Season 2, Episode 4 Review. For example, leadership positions and promotions are reserved for friends and people who the owners “like” regardless of obvious red flags. The team behind … Obsidian is at least as breathtakingly beautiful as Myst, if not more so. By the time you enter the game, this rock - dubbed Obsidian by the unsuspecting campers - has formed an enormous tower. Executive producer holds all the power.- Great devs, you’ll love your core team minus a director or two and most of the company owners
- Owners regularly ignore projects. - In the interest of 'transparency', the whole company gets to hear about who an owner chats with at trade shows, which at best foreshadows dead ends and at worst foreshadows bad deals, but wastes everyone's time either way. Any sense of "open" structure is an utter farce - leadership has no time for you on a personal level (despite the facade of an 'open-door policy) meanwhile getting involved on a microscopic level on projects and not allowing the talent they have to shine. - Owners and directors worse when involved with a project, can waste weeks of time based on decisions or eventually “fade away” leaving team holding the stick
What seemed to generate revenue for the company doesn’t last long, keeping the treadmill going
-Bad Leadership from the top down. - you get to work on RPGs (except Pathfinder and a few other games in past not being RPGs),- Compliments on performance or any feedback at all is rare
- Weak development and unrealistic budgets leave the end results falling short. Are you sure you want to replace it?Are you sure you want to remove this review from being featured for targeted profile?Glassdoor has 30 Obsidian Entertainment reviews submitted anonymously by Obsidian Entertainment employees. All rights reserved. Company strategy is to do the same thing for the next 5+ years with little innovation. - No concept support of the actual levels for the artists to work from. And even more specifically, Fallout: New Vegas, the 2010 title developer by Obsidian Entertainment for Bethesda Softworks. The two go on a hiking trip, only to discover a mysterious chunk of black, shiny rock, which grows several feet daily. - Complete chaos when it comes to when things need to be done or any coherent structure.
Producer) and waste time for months
I worked at Obsidian Entertainment full-time for more than 3 years Pros - Good artists, designers and programmers in the trenches - The understand good story - The have a good understanding of RPGs, just not how to make a great AAA RPG …
- Owners and directors worse when involved with a project, can waste weeks of time based on decisions or eventually “fade away” leaving team holding the stick
- A complete deafness to company morale and emotional health of employees.Really friendly and caring people
For a company that touts itself as caring about diversity, and that makes games with female characters in important roles, this is both ironic and as serious lack. - Sense owners have checked out. Zero career progression/promotions, spare in-the-trench or if you're a friend or family of an owner. - The understand good story
Later, you encounter a huge industrialized room inhabited by a dormant mechanized spider which has similarly materialized from one of Max's dreams. Playing the game, it's obvious that a hell of a lot of work went into detailing the animation and scenery.
A free inside look at Obsidian Entertainment salary trends based on 51 salaries wages for 28 jobs at Obsidian Entertainment. - Juvenile antics from owners including playing favorites, holding grudges, defensiveness, passive aggression, avoiding problems, fair-weather friendliness, withholding or being coy with feedback and expectations, and neglecting people they don’t like. - Project art directors who only want to work with their friends. - Leads are not well-supported, nor are they trained in how to manage people. Obsidian simply offers more movement, more character interaction, more interesting puzzles, and - another crucial difference - many puzzles that actually require eye-hand coordination.In Obsidian, you're cast as Lilah Kerlin, a scientific engineer who, with your associate (and significant other?)
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